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November Interview: Pryo Terms with Terry Ritz
Interview conducted Sept 20th, 2001

Terry Ritz opened Pytritz Pyrotechnics seven years ago in 1994 after being trained by CJ Powell and Advanced Entertainment.  Terry's background is in theatre where he spent nearly 20 years as a stagehand in Las Vegas.

 
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I had the opportunity to work with Terry several years ago and I recall one of the most useful pieces of information he provided me was a Pyrotechnic Effect List.  This list is the vocabulary used by Pyro experts and the "dumbed-down" version for laymen.  This list helps enable the producer to effectively communicate their vision with the pyrotechnician to get the effects they are envisioning for the show.

Terry joins us for a brief November 2001 Interview, and allows us to post this great list of Pyro Effect terms as a tool for game operations producers.  This list will also be available on the Gameops.com Vendor Pages, in the Pyro and Confetti section.


Gameops.com:  You have an amazing resume of stage shows and your background is in stage theatre, give us some idea of the work you have done in sports. 

Ritz: While I was with Advanced Entertainment we worked with the UNLV Running Rebels basketball program.  When I formed Pyritz one of our first sports clients was the Utah Jazz.  We have been working with them ever since.  We also have done shows with the 76er's, Blazers, Las Vegas Bandits and Miami Heat.  

In hockey we've worked with the Golden Eagles, Florida Panthers, and Las Vegas Thunder.

Gameops.com:  What's new in the world of pyrotechnics for sports teams?

Ritz:  One innovation that will clearly effect sports is in aerial's.  Santore and Sons have developed a product that is a smaller version of large fireworks aerial shows that are shot from the ground.

These effects are close proximity, large scale pyrotechnics that are suitable for open air stadiums and stadiums with retractable roofs.  The shells are 1" to 3" and fully consumable, meaning there is no residuals to worry about and they can be fired much closer to people.  This will be available in the middle of 2002.

Previously the fallout would prevent you from shooting shells of this kind.

Also, we are working on some new colors and styles that will be released in February 2002. But in a lot of cases "what's new" isn't really the pyro itself, its how you use them.

The keys are to be both creative and safe.  You can make just about anything happen, it just depends on how much effort and expense you want to expend to make it happen.

Gameops.com:  So when a team is ready to add pyro elements to their events, what should they be thinking about?

Ritz:  There are six elements that you should be considering.
  • Sound - What will people hear, and how loud should it be?
  • Visual - What are people going to see?
  • Budget - What are you willing to spend to make it happen?
  • Scale - How big is the venue, how big is the show and how long will it last?
  • Theme - Is there a bigger theme that the pyro is a part of?
  • Timeline - This is the presentation of the show.  Second by second of what's happening.

Most any effect is adaptable within different show sizes and themes.  Also producers should keep in mind that noise effects are not used often on in-arena shows since fans are so close to the pyro and they can be overcome by the noise.

Gameops.com:  Thanks for the quick outline of show elements and for allowing us to use the list of effects.  It should help in allowing producers to better communicate their show visions with people like you.

Ritz:  You're welcome. 

Pyrotechnic Effect Lists
Courtesy of Pyrtiz Pyrotechnics, Inc

Click for the printable version of this Pyrotechnics Effects List

Thanks to Terry Ritz and the staff at Pyritz for their cooperation and participation in this month's interview.  I hope you find this list of effects to be as helpful and useful as I have.